Browse Source

Remove stopwatch, cleanup

ghorsington 4 years ago
parent
commit
86ac450342
1 changed files with 9 additions and 6 deletions
  1. 9 6
      COM3D2.CacheEditMenu/Hooks.cs

+ 9 - 6
COM3D2.CacheEditMenu/Hooks.cs

@@ -1,10 +1,9 @@
 using System;
 using System.Collections.Generic;
-using System.Diagnostics;
 using System.IO;
 using System.Reflection;
 using System.Reflection.Emit;
-using Debug = UnityEngine.Debug;
+using UnityEngine;
 
 namespace COM3D2.CacheEditMenu
 {
@@ -109,11 +108,13 @@ namespace COM3D2.CacheEditMenu
                 result = false;
                 return false;
             }
+
             if (menuFileName.Contains("_mekure"))
             {
                 result = false;
                 return false;
             }
+
             menuFileName = Path.GetFileName(menuFileName);
             mi.m_strMenuFileName = menuFileName;
             mi.m_nMenuFileRID = menuFileName.ToLower().GetHashCode();
@@ -129,12 +130,11 @@ namespace COM3D2.CacheEditMenu
         }
 
 
-        private static Stopwatch sw = null;
         public static bool Postfix(bool result, SceneEdit.SMenuItem mi, string menuFileName)
         {
             if (!result)
                 return false;
-            
+
             var menuInfo = new MenuInfo
             {
                 mi = mi,
@@ -149,10 +149,12 @@ namespace COM3D2.CacheEditMenu
             }
             catch (Exception e)
             {
-                Debug.Log($"Failed to serialize menu file {menuFileName}: {e.Message}. The cache may be corrupted and will be rebuilt on next game run.");
+                Debug.Log(
+                    $"Failed to serialize menu file {menuFileName}: {e.Message}. The cache may be corrupted and will be rebuilt on next game run.");
             }
+
             cacheWriter.Flush();
-            
+
             return true;
         }
 
@@ -199,6 +201,7 @@ namespace COM3D2.CacheEditMenu
                     keyValuePair.Value.Serialize(cacheWriter);
                 cacheWriter.Flush();
             }
+
             cacheWriter.BaseStream.Seek(0, SeekOrigin.End);
         }