|  | @@ -24,7 +24,7 @@ namespace COM3D2.CacheEditMenu
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				|  |  |  
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				|  |  |      public static class Hooks
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				|  |  |      {
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				|  |  | -        private const int CACHE_VERSION = 1000;
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				|  |  | +        private const int CACHE_VERSION = 1011;
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				|  |  |  
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				|  |  |          private static readonly Dictionary<string, MenuInfo> infoCache = new Dictionary<string, MenuInfo>();
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				|  |  |          private static BinaryWriter cacheWriter;
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				|  | @@ -149,7 +149,7 @@ namespace COM3D2.CacheEditMenu
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				|  |  |                  mi = mi,
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				|  |  |                  key = menuFileName
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				|  |  |              };
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				|  |  | -            if (!getTexFileIDDic().TryGetValue(mi.m_nMenuFileRID, out menuInfo.texName) && texFileName != null)
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				|  |  | +            if (texFileName != null)
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				|  |  |                  menuInfo.texName = texFileName;
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				|  |  |              infoCache[menuFileName] = menuInfo;
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				|  |  |  
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				|  | @@ -186,7 +186,13 @@ namespace COM3D2.CacheEditMenu
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				|  |  |                  {
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				|  |  |                      try
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				|  |  |                      {
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				|  |  | -                        if (br.ReadInt32() == CACHE_VERSION)
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				|  |  | +                        int cacheVer = br.ReadInt32();
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				|  |  | +                        int menuFilesCount = br.ReadInt32();
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				|  |  | +                        int modMenuFilesCount = br.ReadInt32();
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				|  |  | +                        
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				|  |  | +                        if (cacheVer == CACHE_VERSION && 
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				|  |  | +                            menuFilesCount == GameUty.MenuFiles.Length && 
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				|  |  | +                            modMenuFilesCount == GameUty.ModOnlysMenuFiles.Length)
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				|  |  |                          {
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				|  |  |                              while (true)
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				|  |  |                              {
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				|  | @@ -218,6 +224,9 @@ namespace COM3D2.CacheEditMenu
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				|  |  |              if (rebuildCache)
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				|  |  |              {
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				|  |  |                  cacheWriter.Write(CACHE_VERSION);
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				|  |  | +                cacheWriter.Write(GameUty.MenuFiles.Length);
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				|  |  | +                cacheWriter.Write(GameUty.ModOnlysMenuFiles.Length);
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				|  |  | +                
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				|  |  |                  foreach (var keyValuePair in infoCache)
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				|  |  |                      keyValuePair.Value.Serialize(cacheWriter);
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				|  |  |                  cacheWriter.Flush();
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