MateConverter.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Reflection;
  6. using System.Text;
  7. using CommandLine;
  8. using YamlDotNet.Core;
  9. using YamlDotNet.Serialization;
  10. namespace ArcToolkitCLI.Commands.Converters
  11. {
  12. [Verb("mate", HelpText = "Convert MATE files into YAML and back")]
  13. public class MateConverter : BaseConverter
  14. {
  15. private const string MATE_TAG = "CM3D2_MATERIAL";
  16. private readonly Dictionary<string, Type> mappingTypes;
  17. public MateConverter()
  18. {
  19. Converters = new Dictionary<string, Func<string, int>>
  20. {
  21. [".mate"] = MateToYaml,
  22. [".yaml"] = YamlToMate
  23. };
  24. mappingTypes = GetType().GetNestedTypes(BindingFlags.NonPublic).Select(t => new
  25. {
  26. type = t,
  27. attrs = t.GetCustomAttributes(typeof(TagAttribute), true).Cast<TagAttribute>().ToArray()
  28. })
  29. .Where(d => d.attrs.Length != 0)
  30. .ToDictionary(d => $"!{d.attrs.First().Tag}", d => d.type);
  31. }
  32. private int YamlToMate(string file)
  33. {
  34. var fileName = Path.GetFileNameWithoutExtension(file);
  35. if (!fileName.ToLowerInvariant().EndsWith(".mate"))
  36. {
  37. Console.WriteLine($"Filename of {file} must have .mate.yaml extension! Skipping...");
  38. return 0;
  39. }
  40. var db = new DeserializerBuilder();
  41. foreach (var kv in mappingTypes)
  42. db.WithTagMapping(kv.Key, kv.Value);
  43. var deserializer = db.Build();
  44. MateFile data;
  45. try
  46. {
  47. data = deserializer.Deserialize<MateFile>(new StreamReader(file, Encoding.UTF8));
  48. }
  49. catch (YamlException e)
  50. {
  51. Console.WriteLine($"Failed to read YAML file because {e.Message}: {e.InnerException?.Message}");
  52. return 1;
  53. }
  54. using var bw =
  55. new BinaryWriter(File.Create(Path.Combine(Output, fileName)),
  56. Encoding.UTF8);
  57. data.Serialize(bw);
  58. return 0;
  59. }
  60. private int MateToYaml(string file)
  61. {
  62. using var br = new BinaryReader(File.OpenRead(file), Encoding.UTF8);
  63. var tag = br.ReadString();
  64. if (tag != MATE_TAG)
  65. {
  66. Console.WriteLine("Provided file is not a valid MATE file!");
  67. return 1;
  68. }
  69. var mateFile = new MateFile
  70. {
  71. Version = br.ReadInt32(),
  72. Path = br.ReadString(),
  73. Name = br.ReadString(),
  74. ShaderName = br.ReadString(),
  75. DefMaterial = br.ReadString(),
  76. ShaderProperties = new List<ShaderVariable>()
  77. };
  78. while (true)
  79. {
  80. var prop = br.ReadString();
  81. if (prop == "end")
  82. {
  83. mateFile.ShaderProperties.Add(new EndTag());
  84. break;
  85. }
  86. // TODO: Clean up
  87. var paramName = br.ReadString();
  88. ShaderVariable sVar;
  89. switch (prop)
  90. {
  91. case "tex":
  92. var texType = br.ReadString();
  93. sVar = texType switch
  94. {
  95. "null" => new TexNullVar(),
  96. "tex2d" => new Tex2DVar
  97. {
  98. TextureName = br.ReadString(),
  99. Path = br.ReadString(),
  100. Offset = new Vec2
  101. {
  102. X = br.ReadSingle(),
  103. Y = br.ReadSingle()
  104. },
  105. Scale = new Vec2
  106. {
  107. X = br.ReadSingle(),
  108. Y = br.ReadSingle()
  109. }
  110. },
  111. "texRT" => new TexRTVar
  112. {
  113. TextureName = br.ReadString(),
  114. Path = br.ReadString()
  115. },
  116. _ => throw new Exception($"Invalid prop {texType} in file {file}")
  117. };
  118. break;
  119. case "col":
  120. sVar = new ColVar
  121. {
  122. Red = br.ReadSingle(),
  123. Green = br.ReadSingle(),
  124. Blue = br.ReadSingle(),
  125. Alpha = br.ReadSingle()
  126. };
  127. break;
  128. case "vec":
  129. sVar = new Vec4Var
  130. {
  131. X = br.ReadSingle(),
  132. Y = br.ReadSingle(),
  133. Z = br.ReadSingle(),
  134. W = br.ReadSingle()
  135. };
  136. break;
  137. case "f":
  138. sVar = new FloatVar
  139. {
  140. Value = br.ReadSingle()
  141. };
  142. break;
  143. default:
  144. Console.WriteLine($"Invalid prop {prop} in file {file}");
  145. return 1;
  146. }
  147. sVar.ShaderProperty = paramName;
  148. mateFile.ShaderProperties.Add(sVar);
  149. }
  150. var sb = new SerializerBuilder();
  151. sb.ConfigureDefaultValuesHandling(DefaultValuesHandling.OmitNull);
  152. foreach (var kv in mappingTypes)
  153. sb.WithTagMapping(kv.Key, kv.Value);
  154. var serializer = sb.Build();
  155. var yaml = serializer.Serialize(mateFile);
  156. File.WriteAllText(Path.Combine(Output, $"{Path.GetFileName(file)}.yaml"), yaml);
  157. return 0;
  158. }
  159. [AttributeUsage(AttributeTargets.Class, Inherited = false)]
  160. private class TagAttribute : Attribute
  161. {
  162. public TagAttribute(string Tag)
  163. {
  164. this.Tag = Tag;
  165. }
  166. public string Tag { get; }
  167. public bool WriteShaderProp { get; set; } = true;
  168. }
  169. private class ShaderVariable
  170. {
  171. [YamlMember(Alias = "property")] public string ShaderProperty { get; set; }
  172. public virtual void Serialize(BinaryWriter bw)
  173. {
  174. var tagAttribute = GetType().GetCustomAttributes(typeof(TagAttribute), true).Cast<TagAttribute>()
  175. .FirstOrDefault();
  176. if (tagAttribute == null)
  177. return;
  178. bw.Write(tagAttribute.Tag);
  179. if (tagAttribute.WriteShaderProp)
  180. bw.Write(ShaderProperty);
  181. }
  182. }
  183. [Tag("end", WriteShaderProp = false)]
  184. private class EndTag : ShaderVariable
  185. {
  186. }
  187. private class TexVar : ShaderVariable
  188. {
  189. public override void Serialize(BinaryWriter bw)
  190. {
  191. var tagAttribute = GetType().GetCustomAttributes(typeof(TagAttribute), true).Cast<TagAttribute>()
  192. .FirstOrDefault();
  193. if (tagAttribute == null)
  194. return;
  195. bw.Write("tex");
  196. bw.Write(ShaderProperty);
  197. bw.Write(tagAttribute.Tag);
  198. }
  199. }
  200. [Tag("tex_null")]
  201. private class TexNullVar : TexVar
  202. {
  203. public override void Serialize(BinaryWriter bw)
  204. {
  205. bw.Write("tex");
  206. bw.Write(ShaderProperty);
  207. bw.Write("null");
  208. }
  209. }
  210. [Tag("tex2d")]
  211. private class Tex2DVar : TexVar
  212. {
  213. [YamlMember(Alias = "texname")] public string TextureName { get; set; }
  214. [YamlMember(Alias = "path")] public string Path { get; set; }
  215. [YamlMember(Alias = "offset")] public Vec2 Offset { get; set; }
  216. [YamlMember(Alias = "scale")] public Vec2 Scale { get; set; }
  217. public override void Serialize(BinaryWriter bw)
  218. {
  219. base.Serialize(bw);
  220. bw.Write(TextureName);
  221. bw.Write(Path);
  222. bw.Write(Offset.X);
  223. bw.Write(Offset.Y);
  224. bw.Write(Scale.X);
  225. bw.Write(Scale.Y);
  226. }
  227. }
  228. [Tag("texRT")]
  229. private class TexRTVar : TexVar
  230. {
  231. [YamlMember(Alias = "texname")] public string TextureName { get; set; }
  232. [YamlMember(Alias = "path")] public string Path { get; set; }
  233. public override void Serialize(BinaryWriter bw)
  234. {
  235. base.Serialize(bw);
  236. bw.Write(Path);
  237. bw.Write(TextureName);
  238. }
  239. }
  240. [Tag("col")]
  241. private class ColVar : ShaderVariable
  242. {
  243. [YamlMember(Alias = "r")] public float Red { get; set; }
  244. [YamlMember(Alias = "g")] public float Green { get; set; }
  245. [YamlMember(Alias = "b")] public float Blue { get; set; }
  246. [YamlMember(Alias = "a")] public float Alpha { get; set; }
  247. public override void Serialize(BinaryWriter bw)
  248. {
  249. base.Serialize(bw);
  250. bw.Write(Red);
  251. bw.Write(Green);
  252. bw.Write(Blue);
  253. bw.Write(Alpha);
  254. }
  255. }
  256. [Tag("vec")]
  257. private class Vec4Var : ShaderVariable
  258. {
  259. [YamlMember(Alias = "x")] public float X { get; set; }
  260. [YamlMember(Alias = "y")] public float Y { get; set; }
  261. [YamlMember(Alias = "z")] public float Z { get; set; }
  262. [YamlMember(Alias = "w")] public float W { get; set; }
  263. public override void Serialize(BinaryWriter bw)
  264. {
  265. base.Serialize(bw);
  266. bw.Write(X);
  267. bw.Write(Y);
  268. bw.Write(Z);
  269. bw.Write(W);
  270. }
  271. }
  272. [Tag("f")]
  273. private class FloatVar : ShaderVariable
  274. {
  275. [YamlMember(Alias = "value")] public float Value { get; set; }
  276. public override void Serialize(BinaryWriter bw)
  277. {
  278. base.Serialize(bw);
  279. bw.Write(Value);
  280. }
  281. }
  282. private class Vec2
  283. {
  284. [YamlMember(Alias = "x")] public float X { get; set; }
  285. [YamlMember(Alias = "y")] public float Y { get; set; }
  286. }
  287. private class MateFile
  288. {
  289. [YamlMember(Alias = "version")] public int Version { get; set; }
  290. [YamlMember(Alias = "path")] public string Path { get; set; }
  291. [YamlMember(Alias = "name")] public string Name { get; set; }
  292. [YamlMember(Alias = "shader")] public string ShaderName { get; set; }
  293. [YamlMember(Alias = "def_material")] public string DefMaterial { get; set; }
  294. [YamlMember(Alias = "shader_props")] public List<ShaderVariable> ShaderProperties { get; set; }
  295. public void Serialize(BinaryWriter bw)
  296. {
  297. bw.Write(MATE_TAG);
  298. bw.Write(Version);
  299. bw.Write(Path);
  300. bw.Write(Name);
  301. bw.Write(ShaderName);
  302. bw.Write(DefMaterial);
  303. foreach (var shaderProperty in ShaderProperties)
  304. shaderProperty.Serialize(bw);
  305. }
  306. }
  307. }
  308. }